They act in a somewhat territorial manner - hoarding a cluster of humans it’s taken over and using them as pawns. Telepaths are one of the toughest enemies you’ll face in Prey, as they’re able to avoid environmental obstructions and can dish out powerful psychic blasts of energy. “Floating mind-slave machine” might be the scariest of all the descriptions for an Typhon on this list. They can slip in and out of the visible spectrum and their appearance is yet to be known. It’s difficult to theorycraft a viable strategy to defend yourself against this foe. Their actions can be random and the player may not even notice them until objects in a room are thrown or played with.īut of course, Poltergeists can also be jerks and cast a levitation spell on you - leaving you vulnerable to other attacking aliens. The only enemy with the ability to render itself invisible, Poltergeists are actually not exclusively hostile. Somewhat like a wandering spirit, Poltergeists are the closest thing to a “traditional” ghost in Prey. You’ll hear a distant roar when the Nightmare is looking for you, so stay alert. Worse, as you continue to install more neuromods, the Nightmare becomes more attuned to your presence. A Nightmare’s sole purpose is to eliminate you. Prey fans have already made the comparison to the legendary Nemesis monster from Resident Evil 3. A massive creature that can shapeshift to accommodate the confines of Talos-1, Nightmares present little opportunity for escape. “ Nightmare” is an appropriate name for the game’s strongest enemy. It’s a neat facet that shows how the Typhon creatures can evolve from Mimics, Weavers, all the way to Phantoms. By invading the husk of a disposed human, Weavers can use those bodies to create phantoms to occupy the space station and scare the crap out of you. They can create something called “Coral” and have the ability to create Phantoms. Weavers are quite talented and serve a handful of purposes. When certain areas possess high energy levels, a swarm of mimics will come together to create what is known as a Weaver. What’s worse than a Mimic? A lot of Mimics. And lastly, the Voltaic Phantom can electrocute you with its lighting attacks.Ī trifecta of terror, Phantoms will always keep you guessing. Etheric Phantoms emit toxic clouds that damage matter. Thermal Phantoms are pyromaniacs that light anything in the environment on fire. There are three different types of Phantoms on the Talos-1. Not all Phantoms are created equal, either. In addition, Phantoms can speak - a garbled noise that will certainly stand your hair on end. Similar to Mimics, Phantoms present a ghastly figure that is completely black. Phantoms are the corrupt bodies of the crew members who succumbed to Typhon energy. In fact, they used to be humans themselves. The most humanoid enemy you’ll encounter on the Talos-1 space station is the Phantom. Throwing objects to trigger their motion sensor response will guarantee you safe passage. Unlike Mimics, Cystoids should be fairly easy to spot while you’re playing. Upon sensing any movement, the Cystoids launch a kamikaze mission, exploding on impact. The bad news is they tend to travel in packs and take up residence in nests. The good news is that they’re not the most intelligent of the Typhon enemies. They’re the smallest Typhon creature you will encounter. CystoidsĬystoids are as gross as their name implies - black globules covered in spikes. Prey manages to make every room you walk into a deeply unsettling experience. Entered a dark room? Think twice before reaching for the light switch. So that coffee cup there? Maybe it’s just a Mimic waiting for you to take a sip of death. These shadowy, cunning creatures have the ability to replicate objects, lying in wait to suddenly spring at a victim and violently shoving an appendage down their throat Mimics, however, are key to making Prey an exciting (and terrifying) experience. But Headcrabs are loud, easy to spot, and generally not the biggest of nuisances. Similar to Headcrabs, Mimics possess arachnid-like bodies. At first glance, Mimics bear a visual similar to the Headcrabs of the Half-Life series.
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